TRIPRIP
Devlog
- September 14, 2026 by DRAGON WORKS#Arcade, #Bullet Hell, #Endless, #Fast-Paced, #Minimalist, #Prototype, #Singleplayer, #Top-DownTRIPRIP v0.0.4 — Saves & Progression Update This is one of the largest structural updates to TRIPRIP so far. The update introduces persistent saves, the first version of the progression system, new... Continue reading

- September 10, 2026 by DRAGON WORKS#Arcade, #Bullet Hell, #Endless, #Fast-Paced, #Minimalist, #Prototype, #Singleplayer, #Top-DownWhat's New? ⚡ New Enemy — Dash A new fast-moving threat has entered the arena. The Dash Enemy locks onto the player, briefly telegraphs its direction and then launches across the arena at high spe... Continue reading

- September 02, 2026 by DRAGON WORKS#gamedev, #indie, #bullet hell, #roguelike, #devlog, #gamemakerTRIPRIP v0.0.2 is here. The second public Pre-Alpha update focuses on making Endless Mode more dynamic and rebuilding the systems behind enemy spawning and waves. What's New? ⬛ New Enemy — Heavy A... Continue reading
- September 01, 2026 by DRAGON WORKS#launch, #pre-alpha, #bullet-hell, #gamedev, #indie-gameTRIPRIP is now publicly available! Version 0.0.1 is the first playable pre-alpha build focused on the core gameplay loop. Right now the game includes endless waves, automatic targeting and shooting, e... Continue reading