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TRIPRIP

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Devlog

  • TRIPRIP v0.0.4 — Saves & Progression Update
    September 14, 2026 by DRAGON WORKS#Arcade, #Bullet Hell, #Endless, #Fast-Paced, #Minimalist, #Prototype, #Singleplayer, #Top-Down
    TRIPRIP v0.0.4 — Saves & Progression Update This is one of the largest structural updates to TRIPRIP so far. The update introduces persistent saves, the first version of the progression system, new... Continue reading
  • v0.0.3 Pre-Alpha — Machine Threats Update
    September 10, 2026 by DRAGON WORKS#Arcade, #Bullet Hell, #Endless, #Fast-Paced, #Minimalist, #Prototype, #Singleplayer, #Top-Down
    What's New? ⚡ New Enemy — Dash A new fast-moving threat has entered the arena. The Dash Enemy locks onto the player, briefly telegraphs its direction and then launches across the arena at high spe... Continue reading
  • TRIPRIP v0.0.2 — Director Update
    September 02, 2026 by DRAGON WORKS#gamedev, #indie, #bullet hell, #roguelike, #devlog, #gamemaker
    TRIPRIP v0.0.2 is here. The second public Pre-Alpha update focuses on making Endless Mode more dynamic and rebuilding the systems behind enemy spawning and waves. What's New? ⬛ New Enemy — Heavy A... Continue reading
  • TRIPRIP v0.0.1 — First Public Pre-Alpha
    September 01, 2026 by DRAGON WORKS#launch, #pre-alpha, #bullet-hell, #gamedev, #indie-game
    TRIPRIP is now publicly available! Version 0.0.1 is the first playable pre-alpha build focused on the core gameplay loop. Right now the game includes endless waves, automatic targeting and shooting, e... Continue reading
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Updated 15 hours ago